Searched refs:m_po_ms (Results 1 – 2 of 2) sorted by relevance
2774 , m_po_ms(0) in StorageMultisampleTest()3667 gl.useProgram(m_po_ms); in Draw()3677 gl.uniform1i(gl.getUniformLocation(m_po_ms, "texture_input"), 0); in Draw()3824 if (m_po_ms) in CleanPrograms()3826 gl.deleteProgram(m_po_ms); in CleanPrograms()3828 m_po_ms = 0; in CleanPrograms()3902 m_po_ms = PrepareProgram(FragmentShaderDeclarationMultisample(), FragmentShaderTail()); in iterate()
5351 glw::GLuint m_po_ms; member in gl4cts::DirectStateAccess::Textures::StorageMultisampleTest