Searched refs:m_position_data (Results 1 – 2 of 2) sorted by relevance
44 const glw::GLfloat GPUShader5UniformBlocksArrayIndexing::m_position_data[] = { -1.0, -1.0, 0.0, 1.0… member in glcts::GPUShader5UniformBlocksArrayIndexing199 m_position_data + m_n_position_components * index_value, GL_STATIC_READ); in iterate()277 …if (de::abs(feedback_result[0] - m_position_data[index_value * m_n_position_components + 0]) > m_e… in drawAndCheckResult()278 …de::abs(feedback_result[1] - m_position_data[index_value * m_n_position_components + 1]) > m_epsil… in drawAndCheckResult()279 …de::abs(feedback_result[2] - m_position_data[index_value * m_n_position_components + 2]) > m_epsil… in drawAndCheckResult()280 …de::abs(feedback_result[3] - m_position_data[index_value * m_n_position_components + 3]) > m_epsil… in drawAndCheckResult()283 << m_position_data[index_value * m_n_position_components + 0] << ", " in drawAndCheckResult()284 << m_position_data[index_value * m_n_position_components + 1] << ", " in drawAndCheckResult()285 << m_position_data[index_value * m_n_position_components + 2] << ", " in drawAndCheckResult()286 << m_position_data[index_value * m_n_position_components + 3] << ") Result Data (" in drawAndCheckResult()
117 static const glw::GLfloat m_position_data[]; member in glcts::GPUShader5UniformBlocksArrayIndexing