Searched refs:m_ptScrollPos (Results 1 – 4 of 4) sorted by relevance
118 return CFX_PointF(point.x - (m_ptScrollPos.x - rcPlate.left), in InToOut()119 point.y - (m_ptScrollPos.y - rcPlate.top)); in InToOut()124 return CFX_PointF(point.x + (m_ptScrollPos.x - rcPlate.left), in OutToIn()125 point.y + (m_ptScrollPos.y - rcPlate.top)); in OutToIn()293 m_ptScrollPos.x = rect.left; in SetPlateRect()455 if (!IsFloatEqual(m_ptScrollPos.y, fy)) { in SetScrollPosY()469 m_ptScrollPos.y = fy; in SetScrollPosY()
585 m_ptScrollPos = CFX_PointF(rect.left, rect.top); in SetPlateRect()953 return CFX_PointF(point.x - (m_ptScrollPos.x - rcPlate.left), in VTToEdit()954 point.y - (m_ptScrollPos.y + fPadding - rcPlate.top)); in VTToEdit()975 return CFX_PointF(point.x + (m_ptScrollPos.x - rcPlate.left), in EditToVT()976 point.y + (m_ptScrollPos.y + fPadding - rcPlate.top)); in EditToVT()1013 if (!IsFloatEqual(m_ptScrollPos.x, fx)) { in SetScrollPosX()1014 m_ptScrollPos.x = fx; in SetScrollPosX()1025 if (!IsFloatEqual(m_ptScrollPos.y, fy)) { in SetScrollPosY()1026 m_ptScrollPos.y = fy; in SetScrollPosY()1048 return m_ptScrollPos; in GetScrollPos()[all …]
157 CFX_PointF m_ptScrollPos; variable
384 CFX_PointF m_ptScrollPos; variable