Searched refs:m_renderVao (Results 1 – 2 of 2) sorted by relevance
86 , m_renderVao (0) in MultisampleRenderCase()150 gl.genVertexArrays(1, &m_renderVao); in init()354 if (m_renderVao) in deinit()356 m_context.getRenderContext().getFunctions().deleteVertexArrays(1, &m_renderVao); in deinit()357 m_renderVao = 0; in deinit()488 gl.bindVertexArray(m_renderVao); in drawOneIteration()
127 deUint32 m_renderVao; member in deqp::gles31::Functional::MultisampleShaderRenderUtil::MultisampleRenderCase