Searched refs:m_renderbuffers_count (Results 1 – 2 of 2) sorted by relevance
2178 , m_renderbuffers_count(0) in ClearTest()2467 for (glw::GLint i = 0; i < (glw::GLint)m_renderbuffers_count; ++i) in iterate()2477 for (glw::GLint i = 0; i < (glw::GLint)m_renderbuffers_count; ++i) in iterate()2487 for (glw::GLint i = 0; i < (glw::GLint)m_renderbuffers_count; ++i) in iterate()2497 for (glw::GLint i = 0; i < (glw::GLint)m_renderbuffers_count; ++i) in iterate()2580 m_renderbuffers_count = max_color_attachments; in PrepareFramebuffer()2611 m_renderbuffers_count = 1; in PrepareFramebuffer()2649 if (m_renderbuffers_count) in Clean()2651 gl.deleteRenderbuffers(m_renderbuffers_count, m_renderbuffers); in Clean()2657 m_renderbuffers_count = 0; in Clean()
2609 glw::GLuint m_renderbuffers_count; member in gl4cts::DirectStateAccess::Framebuffers::ClearTest