Searched refs:m_resolveFbo (Results 1 – 4 of 4) sorted by relevance
/external/deqp/modules/gles31/functional/ |
D | es31fMultisampleShaderRenderCase.cpp | 80 , m_resolveFbo (0) in MultisampleRenderCase() 256 gl.genFramebuffers(1, &m_resolveFbo); in init() 257 gl.bindFramebuffer(GL_FRAMEBUFFER, m_resolveFbo); in init() 342 if (m_resolveFbo) in deinit() 344 m_context.getRenderContext().getFunctions().deleteFramebuffers(1, &m_resolveFbo); in deinit() 345 m_resolveFbo = 0; in deinit() 541 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, m_resolveFbo); in drawOneIteration() 547 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, m_resolveFbo); in drawOneIteration() 590 gl.bindFramebuffer(GL_FRAMEBUFFER, m_resolveFbo); in drawOneIteration() 644 gl.bindFramebuffer(GL_FRAMEBUFFER, m_resolveFbo); in drawOneIteration()
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D | es31fAdvancedBlendTests.cpp | 142 deUint32 m_resolveFbo; member in deqp::gles31::Functional::__anon4c605bb30111::AdvancedBlendCase 173 , m_resolveFbo (0) in AdvancedBlendCase() 306 gl.genFramebuffers(1, &m_resolveFbo); in init() 307 gl.bindFramebuffer(GL_FRAMEBUFFER, m_resolveFbo); in init() 362 if (m_resolveFbo) in deinit() 364 gl.deleteRenderbuffers(1, &m_resolveFbo); in deinit() 365 m_resolveFbo = 0; in deinit() 518 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, m_resolveFbo); in iterate() 522 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, m_resolveFbo); in iterate()
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D | es31fMultisampleShaderRenderCase.hpp | 121 deUint32 m_resolveFbo; member in deqp::gles31::Functional::MultisampleShaderRenderUtil::MultisampleRenderCase
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/external/deqp/modules/gles3/functional/ |
D | es3fMultisampleTests.cpp | 239 deUint32 m_resolveFbo; member in deqp::gles3::Functional::MultisampleCase 262 , m_resolveFbo (0) in MultisampleCase() 310 if (m_resolveFbo != 0) in deinit() 312 GLU_CHECK_CALL(glDeleteFramebuffers(1, &m_resolveFbo)); in deinit() 313 m_resolveFbo = 0; in deinit() 406 GLU_CHECK_CALL(glBindFramebuffer(GL_DRAW_FRAMEBUFFER, m_resolveFbo)); in readImage() 408 GLU_CHECK_CALL(glBindFramebuffer(GL_READ_FRAMEBUFFER, m_resolveFbo)); in readImage() 527 GLU_CHECK_CALL(glGenFramebuffers(1, &m_resolveFbo)); in init() 528 GLU_CHECK_CALL(glBindFramebuffer(GL_FRAMEBUFFER, m_resolveFbo)); in init()
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