Searched refs:m_rotation_mult (Results 1 – 1 of 1) sorted by relevance
186 m_rotation_mult(rotation_mult) in OutputHandler()262 m_scene1->draw(m_frame_num * m_rotation_mult); in queue_next()270 m_scene2->draw(m_frame_num * m_rotation_mult * 2); in queue_next()307 float m_rotation_mult; member in OutputHandler