Searched refs:m_samplerTypeStr (Results 1 – 2 of 2) sorted by relevance
979 const char* m_samplerTypeStr; member in deqp::gles3::Functional::TextureSizeCase989 , m_samplerTypeStr (samplerType) in TextureSizeCase()1275 vert << "uniform highp " << m_samplerTypeStr << " u_sampler;\n"; in genVertexShader()1303 frag << "uniform highp " << m_samplerTypeStr << " u_sampler;\n"; in genFragmentShader()
2684 const std::string m_samplerTypeStr; member in vkt::sr::__anona427751b0111::TextureQueryCase2697 , m_samplerTypeStr (samplerType) in TextureQueryCase()2780 op << "layout(set = 0, binding = 0) uniform highp " << m_samplerTypeStr << " u_sampler;\n"; in initShaderSources()