Searched refs:m_scene1 (Results 1 – 1 of 1) sorted by relevance
189 m_scene1 = unique_ptr<GlScene>(new GlScene()); in OutputHandler()190 m_scene1->set_viewport(m_surface1->width(), m_surface1->height()); in OutputHandler()262 m_scene1->draw(m_frame_num * m_rotation_mult); in queue_next()304 unique_ptr<GlScene> m_scene1; member in OutputHandler