Searched refs:m_targetVersion (Results 1 – 2 of 2) sorted by relevance
87 , m_targetVersion(targetVersion) in ShaderCase()525 const bool usesInout = usesShaderInoutQualifiers(m_targetVersion); in genVertexShader()529 res << glu::getGLSLVersionDeclaration(m_targetVersion) << "\n"; in genVertexShader()730 const bool usesInout = usesShaderInoutQualifiers(m_targetVersion); in genFragmentShader()734 shader << glu::getGLSLVersionDeclaration(m_targetVersion) << "\n"; in genFragmentShader()785 const bool usesInout = usesShaderInoutQualifiers(m_targetVersion); in specializeVertexShader()846 const bool usesInout = usesShaderInoutQualifiers(m_targetVersion); in specializeFragmentShader()903 const bool usesInout = usesShaderInoutQualifiers(m_targetVersion); in specializeShaders()
148 glu::GLSLVersion m_targetVersion; member in deqp::sl::ShaderCase