Searched refs:m_tesselation_evaluation_shader_id (Results 1 – 8 of 8) sorted by relevance
/external/deqp/external/openglcts/modules/common/ |
D | glcViewportArrayTests.cpp | 288 , m_tesselation_evaluation_shader_id(0) in program() 358 m_tesselation_evaluation_shader_id = gl.createShader(GL_TESS_EVALUATION_SHADER); in build() 361 compile(m_tesselation_evaluation_shader_id, tesselation_evaluation_shader_code); in build() 557 if (0 != m_tesselation_evaluation_shader_id) in link() 559 gl.attachShader(m_program_object_id, m_tesselation_evaluation_shader_id); in link() 640 if (0 != m_tesselation_evaluation_shader_id) in remove() 642 gl.deleteShader(m_tesselation_evaluation_shader_id); in remove() 643 m_tesselation_evaluation_shader_id = 0; in remove()
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D | glcViewportArrayTests.hpp | 171 glw::GLuint m_tesselation_evaluation_shader_id; member
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/external/deqp/external/openglcts/modules/gl/ |
D | gl4cGPUShaderFP64Tests.hpp | 71 glw::GLuint m_tesselation_evaluation_shader_id; member 726 glw::GLuint m_tesselation_evaluation_shader_id; member
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D | gl4cGPUShaderFP64Tests.cpp | 63 , m_tesselation_evaluation_shader_id(0) in programInfo() 112 if (0 != m_tesselation_evaluation_shader_id) in ~programInfo() 114 gl.deleteShader(m_tesselation_evaluation_shader_id); in ~programInfo() 115 m_tesselation_evaluation_shader_id = 0; in ~programInfo() 181 m_tesselation_evaluation_shader_id = gl.createShader(GL_TESS_EVALUATION_SHADER); in build() 184 compile(m_tesselation_evaluation_shader_id, tesselation_evaluation_shader_code); in build() 297 if (0 != m_tesselation_evaluation_shader_id) in link() 299 gl.attachShader(m_program_object_id, m_tesselation_evaluation_shader_id); in link() 4760 , m_tesselation_evaluation_shader_id(0) in programInfo() 4859 if (0 != m_tesselation_evaluation_shader_id) in deinit() [all …]
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D | gl4cShaderSubroutineTests.cpp | 219 , m_tesselation_evaluation_shader_id(0) in program() 289 m_tesselation_evaluation_shader_id = gl.createShader(GL_TESS_EVALUATION_SHADER); in build() 292 compile(m_tesselation_evaluation_shader_id, tesselation_evaluation_shader_code); in build() 547 if (0 != m_tesselation_evaluation_shader_id) in link() 549 gl.attachShader(m_program_object_id, m_tesselation_evaluation_shader_id); in link() 634 if (0 != m_tesselation_evaluation_shader_id) in remove() 636 gl.deleteShader(m_tesselation_evaluation_shader_id); in remove() 637 m_tesselation_evaluation_shader_id = 0; in remove()
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D | gl4cShadingLanguage420PackTests.cpp | 17972 , m_tesselation_evaluation_shader_id(0) in program() 18070 m_tesselation_evaluation_shader_id = gl.createShader(GL_TESS_EVALUATION_SHADER); in build() 18073 compile(m_tesselation_evaluation_shader_id, tesselation_evaluation_shader); in build() 18354 if (0 != m_tesselation_evaluation_shader_id) in link() 18356 gl.attachShader(m_program_object_id, m_tesselation_evaluation_shader_id); in link() 18437 if (0 != m_tesselation_evaluation_shader_id) in remove() 18439 gl.deleteShader(m_tesselation_evaluation_shader_id); in remove() 18440 m_tesselation_evaluation_shader_id = 0; in remove()
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D | gl4cShaderSubroutineTests.hpp | 119 glw::GLuint m_tesselation_evaluation_shader_id; member
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D | gl4cShadingLanguage420PackTests.hpp | 309 glw::GLuint m_tesselation_evaluation_shader_id; member
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