Searched refs:m_tex (Results 1 – 2 of 2) sorted by relevance
127 m_tex[i] = 0; in TextureBarrierBasicOutline()162 gl.genTextures(NUM_TEXTURES, m_tex); in init()166 gl.bindTexture(GL_TEXTURE_2D, m_tex[i]); in init()180 gl.framebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i, m_tex[i], 0); in init()211 gl.deleteTextures(NUM_TEXTURES, m_tex); in deinit()494 GLuint m_tex[NUM_TEXTURES]; member in gl4cts::TextureBarrierBasicOutline
1111 delete m_tex.release(); in ~Generator()1116 m_tex = de::MovePtr<Texture2D>(new Texture2D(m_testCase->m_format, in generate()1133 m_tex->allocLevel(levelNdx); in generate()1134 fillWithComponentGradients(m_tex->getLevel(levelNdx), gMin, gMax); in generate()1144 const deUint8 numLevels = (deUint8) m_tex->getNumLevels(); in getPba()1148 pba.push_back(m_tex->getLevel(levelNdx)); in getPba()1219 de::MovePtr<Texture2D> m_tex; member in vkt::texture::__anon9549a9fd0111::Texture2DGradientTestCase::Generator