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Searched refs:m_texColorBuffers (Results 1 – 1 of 1) sorted by relevance

/external/deqp/modules/gles31/functional/
Des31fShaderFramebufferFetchTests.cpp639 GLuint m_texColorBuffers [MAX_COLOR_BUFFERS]; member in deqp::gles31::Functional::__anon72c99c7e0111::MultipleRenderTargetsTestCase
645 , m_texColorBuffers () in MultipleRenderTargetsTestCase()
661 for (int i = 0; i < DE_LENGTH_OF_ARRAY(m_texColorBuffers); ++i) in deinit()
663 if (m_texColorBuffers[i]) in deinit()
664 m_context.getRenderContext().getFunctions().deleteTextures(1, &m_texColorBuffers[i]); in deinit()
677 for (int i = 0; i < DE_LENGTH_OF_ARRAY(m_texColorBuffers); ++i) in genFramebufferWithTextures()
678 …m_gl.framebufferTexture2D(GL_FRAMEBUFFER, m_colorBuffers[i], GL_TEXTURE_2D, m_texColorBuffers[i], … in genFramebufferWithTextures()
690 m_gl.genTextures(MAX_COLOR_BUFFERS, m_texColorBuffers); in genAttachmentTextures()
692 for (int i = 0; i < DE_LENGTH_OF_ARRAY(m_texColorBuffers); ++i) in genAttachmentTextures()
694 m_gl.bindTexture(GL_TEXTURE_2D, m_texColorBuffers[i]); in genAttachmentTextures()