Searched refs:m_textureSamplerProgram (Results 1 – 2 of 2) sorted by relevance
78 , m_textureSamplerProgram (DE_NULL) in MultisampleRenderCase()213 …m_textureSamplerProgram = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources… in init()216 if (!m_textureSamplerProgram->isOk()) in init()218 … << tcu::TestLog::Section("SamplerShader", "Sampler shader") << *m_textureSamplerProgram << tcu::T… in init()333 delete m_textureSamplerProgram; in deinit()334 m_textureSamplerProgram = DE_NULL; in deinit()558 …const deInt32 posLocation = gl.getAttribLocation(m_textureSamplerProgram->getProgram(), "a_positi… in drawOneIteration()559 …const deInt32 samplerLocation = gl.getUniformLocation(m_textureSamplerProgram->getProgram(), "u_sa… in drawOneIteration()587 gl.useProgram(m_textureSamplerProgram->getProgram()); in drawOneIteration()609 …const deInt32 posLocation = gl.getAttribLocation(m_textureSamplerProgram->getProgram(), "a_pos… in drawOneIteration()[all …]
119 glu::ShaderProgram* m_textureSamplerProgram; member in deqp::gles31::Functional::MultisampleShaderRenderUtil::MultisampleRenderCase