Searched refs:m_to_1D_empty (Results 1 – 2 of 2) sorted by relevance
9633 , m_to_1D_empty(0) in SubImageErrorsTest()9741 gl.createTextures(GL_TEXTURE_1D, 1, &m_to_1D_empty); in Prepare()11204 if (m_to_1D_empty) in Clean()11206 gl.deleteTextures(1, &m_to_1D_empty); in Clean()11208 m_to_1D_empty = 0; in Clean()
6449 glw::GLuint m_to_1D_empty; member in gl4cts::DirectStateAccess::Textures::SubImageErrorsTest