Searched refs:m_to_2D_compressed (Results 1 – 2 of 2) sorted by relevance
/external/deqp/external/openglcts/modules/gl/ |
D | gl4cDirectStateAccessTexturesTests.cpp | 9640 , m_to_2D_compressed(0) in SubImageErrorsTest() 9821 gl.createTextures(GL_TEXTURE_2D, 1, &m_to_2D_compressed); in Prepare() 9824 gl.bindTexture(GL_TEXTURE_2D, m_to_2D_compressed); in Prepare() 10983 … gl.compressedTextureSubImage2D(m_to_2D_compressed, 0, 0, 0, s_reference_width, s_reference_height, in Test2DCompressed() 10995 … gl.compressedTextureSubImage2D(m_to_2D_compressed, 0, 0, 0, s_reference_width, s_reference_height, in Test2DCompressed() 11007 … gl.compressedTextureSubImage2D(m_to_2D_compressed, 0, 0, 0, s_reference_width, s_reference_height, in Test2DCompressed() 11026 … gl.compressedTextureSubImage2D(m_to_2D_compressed, 0, 0, 0, s_reference_width, s_reference_height, in Test2DCompressed() 11048 … gl.compressedTextureSubImage2D(m_to_2D_compressed, 0, 0, 0, s_reference_width, s_reference_height, in Test2DCompressed() 11253 if (m_to_2D_compressed) in Clean() 11255 gl.deleteTextures(1, &m_to_2D_compressed); in Clean() [all …]
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D | gl4cDirectStateAccessTests.hpp | 6456 glw::GLuint m_to_2D_compressed; member in gl4cts::DirectStateAccess::Textures::SubImageErrorsTest
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