Searched refs:m_to_aux (Results 1 – 2 of 2) sorted by relevance
/external/deqp/external/openglcts/modules/gl/ |
D | gl4cDirectStateAccessTexturesTests.cpp | 2777 , m_to_aux(0) in StorageMultisampleTest() 3246 gl.bindTexture(InputTextureTarget() /* Auxiliary target is the same as input. */, m_to_aux); in Check() 3416 gl.genTextures(1, &m_to_aux); in PrepareFramebufferAuxiliary() 3422 gl.bindTexture(InputTextureTarget(), m_to_aux); in PrepareFramebufferAuxiliary() 3428 …gl.textureStorage2D(m_to_aux, 1, internal_format, TestReferenceDataWidth(), TestReferenceDataHeigh… in PrepareFramebufferAuxiliary() 3431 …gl.textureStorage3D(m_to_aux, 1, internal_format, TestReferenceDataWidth(), TestReferenceDataHeigh… in PrepareFramebufferAuxiliary() 3447 gl.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_to_aux, 0); in PrepareFramebufferAuxiliary() 3452 gl.framebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i, m_to_aux, 0, i); in PrepareFramebufferAuxiliary() 3763 if (m_to_aux) in CleanAuxiliaryTexture() 3765 gl.deleteTextures(1, &m_to_aux); in CleanAuxiliaryTexture() [all …]
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D | gl4cDirectStateAccessTests.hpp | 5354 glw::GLuint m_to_aux; member in gl4cts::DirectStateAccess::Textures::StorageMultisampleTest 5538 glw::GLuint m_to_aux; member in gl4cts::DirectStateAccess::Textures::CompressedSubImageTest
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