Searched refs:m_to_color (Results 1 – 2 of 2) sorted by relevance
7167 , m_to_color(0) in FunctionalTest()7293 gl.genTextures(1, &m_to_color); in PrepareSecondFramebuffer()7296 gl.bindTexture(GL_TEXTURE_2D, m_to_color); in PrepareSecondFramebuffer()7308 gl.namedFramebufferTexture(m_fbo_2nd, GL_COLOR_ATTACHMENT0, m_to_color, 0); in PrepareSecondFramebuffer()7767 if (m_to_color) in Clean()7769 gl.deleteTextures(1, &m_to_color); in Clean()7771 m_to_color = 0; in Clean()
3581 glw::GLuint m_to_color; member in gl4cts::DirectStateAccess::Framebuffers::FunctionalTest