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Searched refs:m_to_color (Results 1 – 2 of 2) sorted by relevance

/external/deqp/external/openglcts/modules/gl/
Dgl4cDirectStateAccessFramebuffersAndRenderbuffersTests.cpp7167 , m_to_color(0) in FunctionalTest()
7293 gl.genTextures(1, &m_to_color); in PrepareSecondFramebuffer()
7296 gl.bindTexture(GL_TEXTURE_2D, m_to_color); in PrepareSecondFramebuffer()
7308 gl.namedFramebufferTexture(m_fbo_2nd, GL_COLOR_ATTACHMENT0, m_to_color, 0); in PrepareSecondFramebuffer()
7767 if (m_to_color) in Clean()
7769 gl.deleteTextures(1, &m_to_color); in Clean()
7771 m_to_color = 0; in Clean()
Dgl4cDirectStateAccessTests.hpp3581 glw::GLuint m_to_color; member in gl4cts::DirectStateAccess::Framebuffers::FunctionalTest