Searched refs:m_to_cubearray_valid (Results 1 – 2 of 2) sorted by relevance
5019 , m_to_cubearray_valid(0) in TextureAttachmentErrorsTest()5153 gl.namedFramebufferTextureLayer(m_fbo_valid, GL_COLOR_ATTACHMENT0, m_to_cubearray_valid, 0, in iterate()5234 gl.genTextures(1, &m_to_cubearray_valid); in PrepareObjects()5237 gl.bindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, m_to_cubearray_valid); in PrepareObjects()5384 if (m_to_cubearray_valid) in Clean()5386 gl.deleteTextures(1, &m_to_cubearray_valid); in Clean()5387 m_to_cubearray_valid = 0; in Clean()
3131 glw::GLuint m_to_cubearray_valid; member in gl4cts::DirectStateAccess::Framebuffers::TextureAttachmentErrorsTest