Home
last modified time | relevance | path

Searched refs:m_to_layer_invalid (Results 1 – 2 of 2) sorted by relevance

/external/deqp/external/openglcts/modules/gl/
Dgl4cDirectStateAccessFramebuffersAndRenderbuffersTests.cpp5023 , m_to_layer_invalid(0) in TextureAttachmentErrorsTest()
5162 gl.namedFramebufferTextureLayer(m_fbo_valid, GL_COLOR_ATTACHMENT0, m_to_layer_invalid, 0, 0); in iterate()
5240 gl.genTextures(1, &m_to_layer_invalid); in PrepareObjects()
5243 gl.bindTexture(GL_TEXTURE_RECTANGLE, m_to_layer_invalid); in PrepareObjects()
5390 if (m_to_layer_invalid) in Clean()
5392 gl.deleteTextures(1, &m_to_layer_invalid); in Clean()
5393 m_to_layer_invalid = 0; in Clean()
Dgl4cDirectStateAccessTests.hpp3135 …glw::GLuint m_to_layer_invalid; /* it is valid rectangle texture, but invalid for NamedFramebuffer… member in gl4cts::DirectStateAccess::Framebuffers::TextureAttachmentErrorsTest