Searched refs:m_to_layer_invalid (Results 1 – 2 of 2) sorted by relevance
5023 , m_to_layer_invalid(0) in TextureAttachmentErrorsTest()5162 gl.namedFramebufferTextureLayer(m_fbo_valid, GL_COLOR_ATTACHMENT0, m_to_layer_invalid, 0, 0); in iterate()5240 gl.genTextures(1, &m_to_layer_invalid); in PrepareObjects()5243 gl.bindTexture(GL_TEXTURE_RECTANGLE, m_to_layer_invalid); in PrepareObjects()5390 if (m_to_layer_invalid) in Clean()5392 gl.deleteTextures(1, &m_to_layer_invalid); in Clean()5393 m_to_layer_invalid = 0; in Clean()
3135 …glw::GLuint m_to_layer_invalid; /* it is valid rectangle texture, but invalid for NamedFramebuffer… member in gl4cts::DirectStateAccess::Framebuffers::TextureAttachmentErrorsTest