Searched refs:m_uniform_buffer_id (Results 1 – 2 of 2) sorted by relevance
545 glw::GLuint m_uniform_buffer_id; member in gl4cts::GPUShaderFP64Test2783 glw::GLuint m_uniform_buffer_id; member in gl4cts::GPUShaderFP64Test3
3264 , m_uniform_buffer_id(0) in GPUShaderFP64Test2()3304 if (0 != m_uniform_buffer_id) in deinit()3307 gl.deleteBuffers(1, &m_uniform_buffer_id); in deinit()3308 m_uniform_buffer_id = 0; in deinit()4179 gl.bindBuffer(GL_UNIFORM_BUFFER, m_uniform_buffer_id); in prepareUniforms()4186 …gl.bindBufferRange(GL_UNIFORM_BUFFER, 0 /* index */, m_uniform_buffer_id, 0 /* offset */, buffer_s… in prepareUniforms()4520 gl.genBuffers(1, &m_uniform_buffer_id); in testInit()4685 if (0 != m_uniform_buffer_id) in deinit()4688 gl.deleteBuffers(1, &m_uniform_buffer_id); in deinit()4690 m_uniform_buffer_id = 0; in deinit()[all …]