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Searched refs:makeFixedDynamicState (Results 1 – 6 of 6) sorted by relevance

/external/skia/src/gpu/ops/
DGrMeshDrawOp.h95 auto fixedDynamicState = this->makeFixedDynamicState(kZeroPrimProcTextures);
148 GrPipeline::FixedDynamicState* makeFixedDynamicState(int numPrimitiveProcessorTextures);
DGrMeshDrawOp.cpp91 GrPipeline::FixedDynamicState* GrMeshDrawOp::Target::makeFixedDynamicState( in makeFixedDynamicState() function in GrMeshDrawOp::Target
DGrTextureOp.cpp468 fixedDynamicState = target->makeFixedDynamicState(0); in onPrepareDraws()
470 fixedDynamicState = target->makeFixedDynamicState(1); in onPrepareDraws()
DGrLatticeOp.cpp289 auto fixedDynamicState = target->makeFixedDynamicState(1); in onPrepareDraws()
DGrAtlasTextOp.cpp304 auto fixedDynamicState = target->makeFixedDynamicState(kMaxTextures); in onPrepareDraws()
DGrSmallPathRenderer.cpp325 flushInfo.fFixedDynamicState = target->makeFixedDynamicState(kMaxTextures); in onPrepareDraws()