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Searched refs:mask_sign (Results 1 – 2 of 2) sorted by relevance

/external/swiftshader/src/Pipeline/
DShaderCore.cpp1218 static const uint32_t mask_sign = 0x80000000u; in floatToHalfBits() local
1226 UInt4 justsign = UInt4(mask_sign) & As<UInt4>(floatBits); in floatToHalfBits()
/external/swiftshader/src/Shader/
DShaderCore.cpp1218 static const uint32_t mask_sign = 0x80000000u; in floatToHalfBits() local
1226 UInt4 justsign = UInt4(mask_sign) & As<UInt4>(floatBits); in floatToHalfBits()