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Searched refs:maskedValue (Results 1 – 2 of 2) sorted by relevance

/external/swiftshader/src/Pipeline/
DPixelRoutine.cpp691 Byte8 maskedValue = bufferValue; in writeStencil() local
693 maskedValue &= *Pointer<Byte8>(data + OFFSET(DrawData,stencil[0].invWriteMaskQ)); in writeStencil()
694 newValue |= maskedValue; in writeStencil()
705 Byte8 maskedValue = bufferValue; in writeStencil() local
707 maskedValue &= *Pointer<Byte8>(data + OFFSET(DrawData,stencil[1].invWriteMaskQ)); in writeStencil()
708 newValueCCW |= maskedValue; in writeStencil()
/external/swiftshader/src/Shader/
DPixelRoutine.cpp764 Byte8 maskedValue = bufferValue; in writeStencil() local
766 maskedValue &= *Pointer<Byte8>(data + OFFSET(DrawData,stencil[0].invWriteMaskQ)); in writeStencil()
767 newValue |= maskedValue; in writeStencil()
778 Byte8 maskedValue = bufferValue; in writeStencil() local
780 maskedValue &= *Pointer<Byte8>(data + OFFSET(DrawData,stencil[1].invWriteMaskQ)); in writeStencil()
781 newValueCCW |= maskedValue; in writeStencil()