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Searched refs:maxFragmentImageUniforms (Results 1 – 6 of 6) sorted by relevance

/external/deqp-deps/glslang/glslang/Include/
DResourceLimits.h97 int maxFragmentImageUniforms; member
/external/deqp-deps/glslang/StandAlone/
DResourceLimits.cpp198 …ragmentImageUniforms " << DefaultTBuiltInResource.maxFragmentImageUniforms << "\n" in GetDefaultTBuiltInResourceString()
377 resources->maxFragmentImageUniforms = value; in DecodeResourceLimits()
/external/deqp/external/vulkancts/framework/vulkan/
DvkShaderToSpirV.cpp153 builtin->maxFragmentImageUniforms = 8; in getDefaultBuiltInResources()
/external/vulkan-validation-layers/tests/
Dvktestframework.cpp471 Resources.maxFragmentImageUniforms = value; in ProcessConfigFile()
/external/deqp/external/openglcts/modules/gl/
Dgl4cGlSpirvTests.cpp154 builtin->maxFragmentImageUniforms = 8; in getDefaultBuiltInResources()
/external/deqp-deps/glslang/glslang/MachineIndependent/
DInitialize.cpp7605 …stant, maxSize, "const int gl_MaxFragmentImageUniforms = %d;", resources.maxFragmentImageUniforms); in add2ndGenerationSamplingImaging()