Searched refs:maxFragmentImageUniforms (Results 1 – 6 of 6) sorted by relevance
97 int maxFragmentImageUniforms; member
198 …ragmentImageUniforms " << DefaultTBuiltInResource.maxFragmentImageUniforms << "\n" in GetDefaultTBuiltInResourceString()377 resources->maxFragmentImageUniforms = value; in DecodeResourceLimits()
153 builtin->maxFragmentImageUniforms = 8; in getDefaultBuiltInResources()
471 Resources.maxFragmentImageUniforms = value; in ProcessConfigFile()
154 builtin->maxFragmentImageUniforms = 8; in getDefaultBuiltInResources()
7605 …stant, maxSize, "const int gl_MaxFragmentImageUniforms = %d;", resources.maxFragmentImageUniforms); in add2ndGenerationSamplingImaging()