Searched refs:maxFragmentUniformComponents (Results 1 – 6 of 6) sorted by relevance
63 int maxFragmentUniformComponents; member
164 …entUniformComponents " << DefaultTBuiltInResource.maxFragmentUniformComponents << "\n" in GetDefaultTBuiltInResourceString()309 resources->maxFragmentUniformComponents = value; in DecodeResourceLimits()
119 builtin->maxFragmentUniformComponents = 4096; in getDefaultBuiltInResources()
403 Resources.maxFragmentUniformComponents = value; in ProcessConfigFile()
120 builtin->maxFragmentUniformComponents = 4096; in getDefaultBuiltInResources()
7414 …xSize, "const int gl_MaxFragmentUniformComponents = %d;", resources.maxFragmentUniformComponents); in add2ndGenerationSamplingImaging()