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Searched refs:maxFragmentUniformComponents (Results 1 – 6 of 6) sorted by relevance

/external/deqp-deps/glslang/glslang/Include/
DResourceLimits.h63 int maxFragmentUniformComponents; member
/external/deqp-deps/glslang/StandAlone/
DResourceLimits.cpp164 …entUniformComponents " << DefaultTBuiltInResource.maxFragmentUniformComponents << "\n" in GetDefaultTBuiltInResourceString()
309 resources->maxFragmentUniformComponents = value; in DecodeResourceLimits()
/external/deqp/external/vulkancts/framework/vulkan/
DvkShaderToSpirV.cpp119 builtin->maxFragmentUniformComponents = 4096; in getDefaultBuiltInResources()
/external/vulkan-validation-layers/tests/
Dvktestframework.cpp403 Resources.maxFragmentUniformComponents = value; in ProcessConfigFile()
/external/deqp/external/openglcts/modules/gl/
Dgl4cGlSpirvTests.cpp120 builtin->maxFragmentUniformComponents = 4096; in getDefaultBuiltInResources()
/external/deqp-deps/glslang/glslang/MachineIndependent/
DInitialize.cpp7414 …xSize, "const int gl_MaxFragmentUniformComponents = %d;", resources.maxFragmentUniformComponents); in add2ndGenerationSamplingImaging()