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Searched refs:maxGeometryUniformComponents (Results 1 – 6 of 6) sorted by relevance

/external/deqp-deps/glslang/glslang/Include/
DResourceLimits.h102 int maxGeometryUniformComponents; member
/external/deqp-deps/glslang/StandAlone/
DResourceLimits.cpp203 …tryUniformComponents " << DefaultTBuiltInResource.maxGeometryUniformComponents << "\n" in GetDefaultTBuiltInResourceString()
387 resources->maxGeometryUniformComponents = value; in DecodeResourceLimits()
/external/deqp/external/vulkancts/framework/vulkan/
DvkShaderToSpirV.cpp158 builtin->maxGeometryUniformComponents = 1024; in getDefaultBuiltInResources()
/external/vulkan-validation-layers/tests/
Dvktestframework.cpp481 Resources.maxGeometryUniformComponents = value; in ProcessConfigFile()
/external/deqp-deps/glslang/glslang/MachineIndependent/
DInitialize.cpp7324 …axSize, "const int gl_MaxGeometryUniformComponents = %d;", resources.maxGeometryUniformComponents); in add2ndGenerationSamplingImaging()
7493 …axSize, "const int gl_MaxGeometryUniformComponents = %d;", resources.maxGeometryUniformComponents); in add2ndGenerationSamplingImaging()
/external/deqp/external/openglcts/modules/gl/
Dgl4cGlSpirvTests.cpp159 builtin->maxGeometryUniformComponents = 1024; in getDefaultBuiltInResources()