Searched refs:maxGeometryUniformComponents (Results 1 – 6 of 6) sorted by relevance
102 int maxGeometryUniformComponents; member
203 …tryUniformComponents " << DefaultTBuiltInResource.maxGeometryUniformComponents << "\n" in GetDefaultTBuiltInResourceString()387 resources->maxGeometryUniformComponents = value; in DecodeResourceLimits()
158 builtin->maxGeometryUniformComponents = 1024; in getDefaultBuiltInResources()
481 Resources.maxGeometryUniformComponents = value; in ProcessConfigFile()
7324 …axSize, "const int gl_MaxGeometryUniformComponents = %d;", resources.maxGeometryUniformComponents); in add2ndGenerationSamplingImaging()7493 …axSize, "const int gl_MaxGeometryUniformComponents = %d;", resources.maxGeometryUniformComponents); in add2ndGenerationSamplingImaging()
159 builtin->maxGeometryUniformComponents = 1024; in getDefaultBuiltInResources()