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Searched refs:maxInstancesPerDrawWithoutCrashing (Results 1 – 4 of 4) sorted by relevance

/external/skia/src/gpu/gl/
DGrGLCaps.h393 int maxInstancesPerDrawWithoutCrashing(int pendingInstanceCount) const { in maxInstancesPerDrawWithoutCrashing() function
DGrGLGpu.cpp2685 int maxInstances = this->glCaps().maxInstancesPerDrawWithoutCrashing(instanceCount); in sendInstancedMeshToGpu()
2703 int maxInstances = this->glCaps().maxInstancesPerDrawWithoutCrashing(instanceCount); in sendIndexedInstancedMeshToGpu()
/external/skqp/src/gpu/gl/
DGrGLCaps.h393 int maxInstancesPerDrawWithoutCrashing(int pendingInstanceCount) const { in maxInstancesPerDrawWithoutCrashing() function
DGrGLGpu.cpp2646 int maxInstances = this->glCaps().maxInstancesPerDrawWithoutCrashing(instanceCount); in sendInstancedMeshToGpu()
2665 int maxInstances = this->glCaps().maxInstancesPerDrawWithoutCrashing(instanceCount); in sendIndexedInstancedMeshToGpu()