Searched refs:maxSampleCount (Results 1 – 2 of 2) sorted by relevance
499 GLint maxSampleCount = -1; in init() local500 …ECK_CALL(glGetInternalformativ(GL_RENDERBUFFER, FBO_COLOR_FORMAT, GL_SAMPLES, 1, &maxSampleCount)); in init()501 if (maxSampleCount < m_numSamples) in init()502 … for " + glu::getTextureFormatName(FBO_COLOR_FORMAT) + " is only " + de::toString(maxSampleCount)); in init()
188 glw::GLint maxSampleCount = 0; in init() local189 gl.getInternalformativ(GL_RENDERBUFFER, m_fboInternalFormat, GL_SAMPLES, 1, &maxSampleCount); in init()192 msaaTargetSamples = maxSampleCount; in init()193 else if (maxSampleCount >= m_numRequestedSamples) in init()