Searched refs:maxTexCubeSize (Results 1 – 1 of 1) sorted by relevance
1193 GLint maxTexCubeSize = 0x1234; in framebuffer_texture2d() local1205 ctx.glGetIntegerv(GL_MAX_CUBE_MAP_TEXTURE_SIZE, &maxTexCubeSize); in framebuffer_texture2d()1239 …GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, texCube, maxTexCubeSize + 1); in framebuffer_texture2d()