Searched refs:maxVertexImageUniforms (Results 1 – 6 of 6) sorted by relevance
93 int maxVertexImageUniforms; member
194 …xVertexImageUniforms " << DefaultTBuiltInResource.maxVertexImageUniforms << "\n" in GetDefaultTBuiltInResourceString()369 resources->maxVertexImageUniforms = value; in DecodeResourceLimits()
149 builtin->maxVertexImageUniforms = 0; in getDefaultBuiltInResources()
463 Resources.maxVertexImageUniforms = value; in ProcessConfigFile()
150 builtin->maxVertexImageUniforms = 0; in getDefaultBuiltInResources()
7603 …nConstant, maxSize, "const int gl_MaxVertexImageUniforms = %d;", resources.maxVertexImageUniforms); in add2ndGenerationSamplingImaging()