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Searched refs:maxVertexImageUniforms (Results 1 – 6 of 6) sorted by relevance

/external/deqp-deps/glslang/glslang/Include/
DResourceLimits.h93 int maxVertexImageUniforms; member
/external/deqp-deps/glslang/StandAlone/
DResourceLimits.cpp194 …xVertexImageUniforms " << DefaultTBuiltInResource.maxVertexImageUniforms << "\n" in GetDefaultTBuiltInResourceString()
369 resources->maxVertexImageUniforms = value; in DecodeResourceLimits()
/external/deqp/external/vulkancts/framework/vulkan/
DvkShaderToSpirV.cpp149 builtin->maxVertexImageUniforms = 0; in getDefaultBuiltInResources()
/external/vulkan-validation-layers/tests/
Dvktestframework.cpp463 Resources.maxVertexImageUniforms = value; in ProcessConfigFile()
/external/deqp/external/openglcts/modules/gl/
Dgl4cGlSpirvTests.cpp150 builtin->maxVertexImageUniforms = 0; in getDefaultBuiltInResources()
/external/deqp-deps/glslang/glslang/MachineIndependent/
DInitialize.cpp7603 …nConstant, maxSize, "const int gl_MaxVertexImageUniforms = %d;", resources.maxVertexImageUniforms); in add2ndGenerationSamplingImaging()