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/external/mesa3d/src/mesa/swrast/
Ds_depth.c171 GLfloat min_f, max_f; in _swrast_depth_clamp_span() local
176 max_f = ctx->ViewportArray[0].Far; in _swrast_depth_clamp_span()
179 max_f = ctx->ViewportArray[0].Near; in _swrast_depth_clamp_span()
191 max = (GLint) (max_f * fb->_DepthMaxF); in _swrast_depth_clamp_span()