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Searched refs:max_tesselation_control_image_uniforms (Results 1 – 1 of 1) sorted by relevance

/external/deqp/external/openglcts/modules/gl/
Dgl4cShaderImageLoadStoreTests.cpp11568 GLint max_tesselation_control_image_uniforms = 0; in testCombinedShaderStages() local
11576 glGetIntegerv(GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS, &max_tesselation_control_image_uniforms); in testCombinedShaderStages()
11585 if (max_tesselation_control_image_uniforms) in testCombinedShaderStages()
11600 …ax_fragment_image_uniforms + max_geometry_image_uniforms + max_tesselation_control_image_uniforms + in testCombinedShaderStages()