Searched refs:max_tesselation_control_image_uniforms (Results 1 – 1 of 1) sorted by relevance
11568 GLint max_tesselation_control_image_uniforms = 0; in testCombinedShaderStages() local11576 glGetIntegerv(GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS, &max_tesselation_control_image_uniforms); in testCombinedShaderStages()11585 if (max_tesselation_control_image_uniforms) in testCombinedShaderStages()11600 …ax_fragment_image_uniforms + max_geometry_image_uniforms + max_tesselation_control_image_uniforms + in testCombinedShaderStages()