Searched refs:max_tesselation_evaluation_image_uniforms (Results 1 – 1 of 1) sorted by relevance
11569 GLint max_tesselation_evaluation_image_uniforms = 0; in testCombinedShaderStages() local11577 glGetIntegerv(GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS, &max_tesselation_evaluation_image_uniforms); in testCombinedShaderStages()11587 if (max_tesselation_evaluation_image_uniforms) in testCombinedShaderStages()11601 max_tesselation_evaluation_image_uniforms + max_vertex_image_uniforms)) in testCombinedShaderStages()