Searched refs:maximumVertexShaderInstructionsExecuted (Results 1 – 1 of 1) sorted by relevance
1214 unsigned int maximumVertexShaderInstructionsExecuted = 0; in GetDeviceCaps() local1219 …if(vertexShaderVersion >= D3DVS_VERSION(1, 0)) maximumVertexShaderInstructionsExecuted = 0xFFFFFFF… in GetDeviceCaps()1586 …caps.MaxVShaderInstructionsExecuted = maximumVertexShaderInstructionsExecuted; // Maximum number o… in GetDeviceCaps()