/external/deqp/external/vulkancts/modules/vulkan/pipeline/ |
D | vktPipelineMultisampleTests.cpp | 188 float minSampleShading, 203 …tMinSampleShadingStateParams (VkSampleCountFlagBits rasterizationSamples, float minSampleShading); 1005 float minSampleShading, in MinSampleShadingTest() argument 1009 …, description, getMinSampleShadingStateParams(rasterizationSamples, minSampleShading), getDefaultC… in MinSampleShadingTest() 1031 …getMinSampleShadingStateParams (VkSampleCountFlagBits rasterizationSamples, float minSampleShading) in getMinSampleShadingStateParams() argument 1040 minSampleShading, // float minSampleShading; in getMinSampleShadingStateParams() 1399 multisampleStateParms.minSampleShading = 0.0; in iterate() 1481 …const int expectedUniqueSamplesCount = static_cast<int>(m_multisampleStateParams.minSampleShading … in verifySampleShadedImage() 3033 float minSampleShading; in createMultisampleTests() member 3059 …(testCtx, "primitive_triangle", "", samples[samplesNdx], testConfig.minSampleShading, GEOMETRY_TYP… in createMultisampleTests() [all …]
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/external/deqp/modules/gles31/functional/ |
D | es31fSampleShadingTests.cpp | 307 gl.minSampleShading(1.0f); in setShadingValue() 318 gl.minSampleShading(ratio); in setShadingValue() 343 gl.minSampleShading(1.0f); in postDraw()
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D | es31fSampleVariableTests.cpp | 951 gl.minSampleShading(1.0f); in preDraw() 965 gl.minSampleShading(1.0f); in postDraw() 1096 gl.minSampleShading(0.5f); in preDraw() 1110 gl.minSampleShading(1.0f); in postDraw()
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/external/skia/src/gpu/vk/ |
D | GrVkCopyPipeline.cpp | 27 multisampleInfo->minSampleShading = 0.0f; in setup_multisample_state()
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D | GrVkPipeline.cpp | 295 multisampleInfo->minSampleShading = 0.0f; in setup_multisample_state()
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/external/skqp/src/gpu/vk/ |
D | GrVkCopyPipeline.cpp | 23 multisampleInfo->minSampleShading = 0.0f; in setup_multisample_state()
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D | GrVkPipeline.cpp | 291 multisampleInfo->minSampleShading = 0.0f; in setup_multisample_state()
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/external/deqp/external/vulkancts/modules/vulkan/draw/ |
D | vktDrawCreateInfoUtil.cpp | 853 minSampleShading = _minSampleShading; in MultiSampleState() 866 minSampleShading = other.minSampleShading; in MultiSampleState() 881 minSampleShading = other.minSampleShading; in operator =()
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D | vktDrawCreateInfoUtil.hpp | 364 float minSampleShading = 0.0f,
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/external/deqp/external/openglcts/modules/gles31/ |
D | es31cSampleShadingTests.cpp | 129 m_pGLMinSampleShading = gl.minSampleShading; in iterate() 241 m_pGLMinSampleShading = gl.minSampleShading; in iterate()
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/external/deqp/framework/opengl/wrapper/ |
D | glwInitExtES.inl | 158 gl->minSampleShading = (glMinSampleShadingFunc) loader->get("glMinSampleShadingOES");
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D | glwInitES32Direct.inl | 218 gl->minSampleShading = &glMinSampleShading;
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D | glwFunctions.inl | 467 glMinSampleShadingFunc minSampleShading; variable
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D | glwInitES32.inl | 218 gl->minSampleShading = (glMinSampleShadingFunc) loader->get("glMinSampleShading");
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D | glwInitGL40.inl | 216 gl->minSampleShading = (glMinSampleShadingFunc) loader->get("glMinSampleShading");
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D | glwInitGL42.inl | 242 gl->minSampleShading = (glMinSampleShadingFunc) loader->get("glMinSampleShading");
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D | glwInitGL41.inl | 233 gl->minSampleShading = (glMinSampleShadingFunc) loader->get("glMinSampleShading");
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D | glwInitGL43.inl | 270 gl->minSampleShading = (glMinSampleShadingFunc) loader->get("glMinSampleShading");
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D | glwInitGL44.inl | 279 gl->minSampleShading = (glMinSampleShadingFunc) loader->get("glMinSampleShading");
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D | glwInitGL45.inl | 348 gl->minSampleShading = (glMinSampleShadingFunc) loader->get("glMinSampleShading");
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/external/deqp/external/vulkancts/modules/vulkan/synchronization/ |
D | vktSynchronizationInternallySynchronizedObjectsTests.cpp | 894 m_multisampleStateParams.minSampleShading = 0.0f; in addPipelineInfo()
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/external/deqp/framework/opengl/ |
D | gluStateReset.cpp | 578 gl.minSampleShading(0.0f); in resetStateES()
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/external/mesa3d/src/intel/vulkan/ |
D | anv_pipeline.c | 331 (info->pMultisampleState->minSampleShading * in populate_wm_prog_key()
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/external/deqp/framework/platform/null/ |
D | tcuNullRenderContextInitFuncs.inl | 467 gl->minSampleShading = glMinSampleShading;
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/external/vulkan-validation-layers/tests/ |
D | vkrenderframework.cpp | 1469 m_ms_state.minSampleShading = 0.0f; in VkPipelineObj()
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