Searched refs:mutateInventory (Results 1 – 3 of 3) sorted by relevance
/external/flatbuffers/tests/ |
D | JavaTest.java | 394 TestEq(monster.mutateInventory(0, 1), true); in TestBuilderBasics() 395 TestEq(monster.mutateInventory(1, 2), true); in TestBuilderBasics() 396 TestEq(monster.mutateInventory(2, 3), true); in TestBuilderBasics() 397 TestEq(monster.mutateInventory(3, 4), true); in TestBuilderBasics() 398 TestEq(monster.mutateInventory(4, 5), true); in TestBuilderBasics() 405 TestEq(monster.mutateInventory(0, 0), true); in TestBuilderBasics() 406 TestEq(monster.mutateInventory(1, 1), true); in TestBuilderBasics() 407 TestEq(monster.mutateInventory(2, 2), true); in TestBuilderBasics() 408 TestEq(monster.mutateInventory(3, 3), true); in TestBuilderBasics() 409 TestEq(monster.mutateInventory(4, 4), true); in TestBuilderBasics()
|
/external/flatbuffers/tests/MyGame/Example/ |
D | Monster.java | 34 …public boolean mutateInventory(int j, int inventory) { int o = __offset(14); if (o != 0) { bb.put(… in mutateInventory() method in Monster
|
/external/flatbuffers/docs/source/ |
D | Tutorial.md | 2812 monster.mutateInventory(0, 1); // Set vector element.
|