Searched refs:mutate_hp (Results 1 – 7 of 7) sorted by relevance
100 monster.mutate_hp(120);103 monster.mutate_hp(80);
397 auto hp_ok = monster->mutate_hp(10); in MutateFlatBuffersTest()401 auto hp_ok_default = monster->mutate_hp(100); in MutateFlatBuffersTest()405 auto hp_ok_2 = monster->mutate_hp(20); in MutateFlatBuffersTest()408 monster->mutate_hp(80); in MutateFlatBuffersTest()435 first->mutate_hp(0); in MutateFlatBuffersTest()437 first->mutate_hp(1000); in MutateFlatBuffersTest()
945 MyGame.Example.Monster.prototype.mutate_hp = function(value) { method in MyGame.Example.Monster
850 mutate_hp(value:number):boolean { method in MyGame.Example.Monster
1201 bool mutate_hp(int16_t _hp) {
264 bool mutate_hp(int16_t _hp) {
2802 monster->mutate_hp(10); // Set the table `hp` field.