Searched refs:mutate_mana (Results 1 – 6 of 6) sorted by relevance
106 var manaRes = monster.mutate_mana(10);
411 auto mana_default_ok = monster->mutate_mana(150); // Mutate to default value. in MutateFlatBuffersTest()415 auto mana_ok = monster->mutate_mana(10); in MutateFlatBuffersTest()
922 MyGame.Example.Monster.prototype.mutate_mana = function(value) { method in MyGame.Example.Monster
827 mutate_mana(value:number):boolean { method in MyGame.Example.Monster
1195 bool mutate_mana(int16_t _mana) {
258 bool mutate_mana(int16_t _mana) {