Searched refs:nVis (Results 1 – 2 of 2) sorted by relevance
159 psMesh->pE[psMesh->nE].nVis = 0; in FindOrCreateEdge()708 pE0->nVis |= 0x01; in PVRTShadowVolSilhouetteProjectedBuild()709 pE1->nVis |= 0x01; in PVRTShadowVolSilhouetteProjectedBuild()710 pE2->nVis |= 0x01; in PVRTShadowVolSilhouetteProjectedBuild()722 pE0->nVis |= 0x02 | (psTri->nWinding & 0x01) << 2; in PVRTShadowVolSilhouetteProjectedBuild()723 pE1->nVis |= 0x02 | (psTri->nWinding & 0x02) << 1; in PVRTShadowVolSilhouetteProjectedBuild()724 pE2->nVis |= 0x02 | (psTri->nWinding & 0x04); in PVRTShadowVolSilhouetteProjectedBuild()751 if((psEdge->nVis & 0x03) == 0x03) { in PVRTShadowVolSilhouetteProjectedBuild()758 if(psEdge->nVis & 0x04) { in PVRTShadowVolSilhouetteProjectedBuild()780 psEdge->nVis = 0; in PVRTShadowVolSilhouetteProjectedBuild()
31 int nVis; /*!< Bit0 = Visible, Bit1 = Hidden, Bit2 = Reverse Winding */ member