Searched refs:n_dot_l (Results 1 – 3 of 3) sorted by relevance
7 0:2 'n_dot_l' ( in float)18 0:3 'n_dot_l' ( in float)25 0:3 'n_dot_l' ( in float)42 0:? 'n_dot_l' ( temp float)43 0:? 'n_dot_l' (layout( location=0) in float)51 0:? 'n_dot_l' ( temp float)55 0:? 'n_dot_l' (layout( location=0) in float)68 0:2 'n_dot_l' ( in float)79 0:3 'n_dot_l' ( in float)86 0:3 'n_dot_l' ( in float)[all …]
1 void PixelShaderFunction(float n_dot_l, float n_dot_h, float m)3 float4 r0 = lit(n_dot_l, n_dot_h, m);
4934 TIntermTyped* n_dot_l = argAggregate->getSequence()[0]->getAsTyped(); in decomposeIntrinsic() local4946 diffuse->getSequence().push_back(n_dot_l); in decomposeIntrinsic()4954 min_ndot->getSequence().push_back(n_dot_l); in decomposeIntrinsic()