Searched refs:n_dst_components (Results 1 – 1 of 1) sorted by relevance
7627 …const unsigned int n_dst_components = Utils::getNumberOfComponentsForVariableType(test_case.dst_ty… in getVertexShaderBody() local7725 DE_ASSERT(n_dst_components > 0 && n_dst_components <= 4); in getVertexShaderBody()7730 _swizzle_type swizzle_operator = m_swizzle_matrix[n_dst_components - 1][n_src_components - 1]; in getVertexShaderBody()