Searched refs:n_quad_vertex (Results 1 – 1 of 1) sorted by relevance
9639 for (unsigned int n_quad_vertex = 0; n_quad_vertex < n_quad_vertices; ++n_quad_vertex) in getGeometryShaderBody() local9642 const float* current_quad_vertex = quad_vertices + n_quad_vertex * 4 /* components per vertex */; in getGeometryShaderBody()