Searched refs:n_textures (Results 1 – 1 of 1) sorted by relevance
1836 static const GLsizei n_textures = 4; in iterate() local1846 GLsizei count = n_textures; in iterate()1850 size_t validated_index = n_textures - 1; in iterate()1859 if (n_textures > max_textures) in iterate()1866 Texture texture[n_textures]; in iterate()1867 GLuint texture_ids[n_textures]; in iterate()1875 for (size_t i = 0; i < n_textures; ++i) in iterate()1882 GLsizei t_count = n_textures; in iterate()1886 if (n_textures <= max_textures) in iterate()1888 t_first = max_textures - n_textures + 1; in iterate()[all …]