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/external/swiftshader/src/OpenGL/libGLESv2/
DIndexDataManager.cpp246 unsigned int nbIndices = getNumIndices(restartIndices, i, count); in recomputePrimitiveCount() local
247 *primitiveCount += nbIndices / vertexPerPrimitive; in recomputePrimitiveCount()
260 unsigned int nbIndices = getNumIndices(restartIndices, i, count); in recomputePrimitiveCount() local
261 *primitiveCount += (nbIndices >= vertexPerPrimitive) ? (nbIndices + countOffset) : 0; in recomputePrimitiveCount()