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Searched refs:negY (Results 1 – 1 of 1) sorted by relevance

/external/swiftshader/src/OpenGL/libGLESv2/
DTexture.cpp1147 egl::Image *negY = image[CubeFaceIndex(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y)][level]; in updateBorders() local
1151 if(!posX || !negX || !posY || !negY || !posZ || !negZ) in updateBorders()
1161 …yContents() || !posZ->hasDirtyContents() || !negX->hasDirtyContents() || !negY->hasDirtyContents()… in updateBorders()
1167 posX->copyCubeEdge(sw::Surface::BOTTOM, negY, sw::Surface::RIGHT); in updateBorders()
1169 posZ->copyCubeEdge(sw::Surface::BOTTOM, negY, sw::Surface::TOP); in updateBorders()
1170 negX->copyCubeEdge(sw::Surface::BOTTOM, negY, sw::Surface::LEFT); in updateBorders()
1171 negY->copyCubeEdge(sw::Surface::BOTTOM, negZ, sw::Surface::BOTTOM); in updateBorders()
1172 negZ->copyCubeEdge(sw::Surface::BOTTOM, negY, sw::Surface::BOTTOM); in updateBorders()
1178 negY->copyCubeEdge(sw::Surface::TOP, posZ, sw::Surface::BOTTOM); in updateBorders()
1187 negY->copyCubeEdge(sw::Surface::RIGHT, posX, sw::Surface::BOTTOM); in updateBorders()
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