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/external/deqp/modules/gles31/functional/
Des31fSeparateShaderTests.cpp1479 GLuint newActive = pipeline.getVertexProgram().getProgramName(); in testPipelineQueryActive() local
1486 pipeline.pipeline->activeShaderProgram(newActive); in testPipelineQueryActive()
1488 << "Set pipeline " << pipeName << "'s active shader program to " << newActive in testPipelineQueryActive()
1492 m_status.check(GLuint(queryActive) == newActive, in testPipelineQueryActive()