Searched refs:newActive (Results 1 – 1 of 1) sorted by relevance
1479 GLuint newActive = pipeline.getVertexProgram().getProgramName(); in testPipelineQueryActive() local1486 pipeline.pipeline->activeShaderProgram(newActive); in testPipelineQueryActive()1488 << "Set pipeline " << pipeName << "'s active shader program to " << newActive in testPipelineQueryActive()1492 m_status.check(GLuint(queryActive) == newActive, in testPipelineQueryActive()