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Searched refs:new_program (Results 1 – 3 of 3) sorted by relevance

/external/fonttools/Lib/fontTools/varLib/
Dmutator.py73 new_program = []
94 new_program.extend(charstring.program[last_i:end_args])
97 new_program.extend(charstring.program[last_i:])
98 charstring.program = new_program
/external/mesa3d/src/compiler/glsl/
Dstandalone.cpp112 new_program(UNUSED struct gl_context *ctx, GLenum target, in new_program() function
340 ctx->Driver.NewProgram = new_program; in initialize_context()
/external/virglrenderer/src/
Dvrend_renderer.c3584 int shader_type, bool new_program) in vrend_draw_bind_const_shader() argument
3588 (ctx->sub->const_dirty[shader_type] || new_program)) { in vrend_draw_bind_const_shader()
3696 static void vrend_draw_bind_objects(struct vrend_context *ctx, bool new_program) in vrend_draw_bind_objects() argument
3701 vrend_draw_bind_const_shader(ctx, shader_type, new_program); in vrend_draw_bind_objects()
3721 bool new_program = false; in vrend_draw_vbo() local
3827 new_program = true; in vrend_draw_vbo()
3847 vrend_draw_bind_objects(ctx, new_program); in vrend_draw_vbo()
3992 bool new_program = false; in vrend_launch_grid() local
4025 new_program = true; in vrend_launch_grid()
4036 vrend_draw_bind_const_shader(ctx, PIPE_SHADER_COMPUTE, new_program); in vrend_launch_grid()