Searched refs:new_program (Results 1 – 3 of 3) sorted by relevance
73 new_program = []94 new_program.extend(charstring.program[last_i:end_args])97 new_program.extend(charstring.program[last_i:])98 charstring.program = new_program
112 new_program(UNUSED struct gl_context *ctx, GLenum target, in new_program() function340 ctx->Driver.NewProgram = new_program; in initialize_context()
3584 int shader_type, bool new_program) in vrend_draw_bind_const_shader() argument3588 (ctx->sub->const_dirty[shader_type] || new_program)) { in vrend_draw_bind_const_shader()3696 static void vrend_draw_bind_objects(struct vrend_context *ctx, bool new_program) in vrend_draw_bind_objects() argument3701 vrend_draw_bind_const_shader(ctx, shader_type, new_program); in vrend_draw_bind_objects()3721 bool new_program = false; in vrend_draw_vbo() local3827 new_program = true; in vrend_draw_vbo()3847 vrend_draw_bind_objects(ctx, new_program); in vrend_draw_vbo()3992 bool new_program = false; in vrend_launch_grid() local4025 new_program = true; in vrend_launch_grid()4036 vrend_draw_bind_const_shader(ctx, PIPE_SHADER_COMPUTE, new_program); in vrend_launch_grid()