Searched refs:nextUmbra (Results 1 – 2 of 2) sorted by relevance
641 int nextUmbra = (currUmbra + 1) % umbraPolygon.count(); in stitchConcaveRings() local643 (*umbraIndices)[nextUmbra] <= maxUmbraIndex) { in stitchConcaveRings()645 if ((*umbraIndices)[nextUmbra] == (*penumbraIndices)[nextPenumbra]) { in stitchConcaveRings()651 fPositions.push_back(umbraPolygon[nextUmbra]); in stitchConcaveRings()654 indexMap[nextUmbra] = currUmbraIndex; in stitchConcaveRings()666 currUmbra = nextUmbra; in stitchConcaveRings()667 nextUmbra = (currUmbra + 1) % umbraPolygon.count(); in stitchConcaveRings()670 while ((*penumbraIndices)[nextPenumbra] < (*umbraIndices)[nextUmbra] && in stitchConcaveRings()686 while ((*umbraIndices)[nextUmbra] < (*penumbraIndices)[nextPenumbra] && in stitchConcaveRings()687 (*umbraIndices)[nextUmbra] <= maxUmbraIndex) { in stitchConcaveRings()[all …]