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Searched refs:nir_intrinsic_instr_create (Results 1 – 25 of 49) sorted by relevance

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/external/mesa3d/src/amd/vulkan/
Dradv_query.c74 …nir_intrinsic_instr *flags = nir_intrinsic_instr_create(b->shader, nir_intrinsic_load_push_constan… in radv_load_push_int()
139 nir_intrinsic_instr *dst_buf = nir_intrinsic_instr_create(b.shader, in build_occlusion_query_shader()
147 nir_intrinsic_instr *src_buf = nir_intrinsic_instr_create(b.shader, in build_occlusion_query_shader()
184 nir_intrinsic_instr *load = nir_intrinsic_instr_create(b.shader, nir_intrinsic_load_ssbo); in build_occlusion_query_shader()
234 nir_intrinsic_instr *store = nir_intrinsic_instr_create(b.shader, nir_intrinsic_store_ssbo); in build_occlusion_query_shader()
244 store = nir_intrinsic_instr_create(b.shader, nir_intrinsic_store_ssbo); in build_occlusion_query_shader()
262 store = nir_intrinsic_instr_create(b.shader, nir_intrinsic_store_ssbo); in build_occlusion_query_shader()
331 nir_intrinsic_instr *dst_buf = nir_intrinsic_instr_create(b.shader, in build_pipeline_statistics_query_shader()
339 nir_intrinsic_instr *src_buf = nir_intrinsic_instr_create(b.shader, in build_pipeline_statistics_query_shader()
365 nir_intrinsic_instr *load = nir_intrinsic_instr_create(b.shader, nir_intrinsic_load_ssbo); in build_pipeline_statistics_query_shader()
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Dradv_meta_buffer.c36 nir_intrinsic_instr *dst_buf = nir_intrinsic_instr_create(b.shader, in build_buffer_fill_shader()
44 nir_intrinsic_instr *load = nir_intrinsic_instr_create(b.shader, nir_intrinsic_load_push_constant); in build_buffer_fill_shader()
54 nir_intrinsic_instr *store = nir_intrinsic_instr_create(b.shader, nir_intrinsic_store_ssbo); in build_buffer_fill_shader()
88 nir_intrinsic_instr *dst_buf = nir_intrinsic_instr_create(b.shader, in build_buffer_copy_shader()
96 nir_intrinsic_instr *src_buf = nir_intrinsic_instr_create(b.shader, in build_buffer_copy_shader()
104 nir_intrinsic_instr *load = nir_intrinsic_instr_create(b.shader, nir_intrinsic_load_ssbo); in build_buffer_copy_shader()
111 nir_intrinsic_instr *store = nir_intrinsic_instr_create(b.shader, nir_intrinsic_store_ssbo); in build_buffer_copy_shader()
Dradv_meta_bufimage.c74 …nir_intrinsic_instr *offset = nir_intrinsic_instr_create(b.shader, nir_intrinsic_load_push_constan… in build_nir_itob_compute_shader()
82 …nir_intrinsic_instr *stride = nir_intrinsic_instr_create(b.shader, nir_intrinsic_load_push_constan… in build_nir_itob_compute_shader()
116 nir_intrinsic_instr *store = nir_intrinsic_instr_create(b.shader, nir_intrinsic_image_store); in build_nir_itob_compute_shader()
298 …nir_intrinsic_instr *offset = nir_intrinsic_instr_create(b.shader, nir_intrinsic_load_push_constan… in build_nir_btoi_compute_shader()
306 …nir_intrinsic_instr *stride = nir_intrinsic_instr_create(b.shader, nir_intrinsic_load_push_constan… in build_nir_btoi_compute_shader()
341 nir_intrinsic_instr *store = nir_intrinsic_instr_create(b.shader, nir_intrinsic_image_store); in build_nir_btoi_compute_shader()
518 …nir_intrinsic_instr *src_offset = nir_intrinsic_instr_create(b.shader, nir_intrinsic_load_push_con… in build_nir_itoi_compute_shader()
526 …nir_intrinsic_instr *dst_offset = nir_intrinsic_instr_create(b.shader, nir_intrinsic_load_push_con… in build_nir_itoi_compute_shader()
555 nir_intrinsic_instr *store = nir_intrinsic_instr_create(b.shader, nir_intrinsic_image_store); in build_nir_itoi_compute_shader()
726 …nir_intrinsic_instr *clear_val = nir_intrinsic_instr_create(b.shader, nir_intrinsic_load_push_cons… in build_nir_cleari_compute_shader()
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Dradv_meta_resolve_cs.c111 …nir_intrinsic_instr *src_offset = nir_intrinsic_instr_create(b.shader, nir_intrinsic_load_push_con… in build_resolve_compute_shader()
119 …nir_intrinsic_instr *dst_offset = nir_intrinsic_instr_create(b.shader, nir_intrinsic_load_push_con… in build_resolve_compute_shader()
138 nir_intrinsic_instr *store = nir_intrinsic_instr_create(b.shader, nir_intrinsic_image_store); in build_resolve_compute_shader()
Dradv_meta_fast_clear.c86 nir_intrinsic_instr *membar = nir_intrinsic_instr_create(b.shader, nir_intrinsic_memory_barrier); in build_dcc_decompress_compute_shader()
89 nir_intrinsic_instr *bar = nir_intrinsic_instr_create(b.shader, nir_intrinsic_barrier); in build_dcc_decompress_compute_shader()
93 nir_intrinsic_instr *store = nir_intrinsic_instr_create(b.shader, nir_intrinsic_image_store); in build_dcc_decompress_compute_shader()
/external/mesa3d/src/compiler/nir/
Dnir_lower_gs_intrinsics.c90 nir_intrinsic_instr_create(b->shader, in rewrite_emit_vertex()
120 nir_intrinsic_instr_create(b->shader, in rewrite_end_primitive()
176 nir_intrinsic_instr_create(shader, nir_intrinsic_set_vertex_count); in append_set_vertex_count()
Dnir_builder.h534 nir_intrinsic_instr_create(build->shader, nir_intrinsic_load_var); in nir_load_var()
550 nir_intrinsic_instr_create(build->shader, nir_intrinsic_load_var); in nir_load_deref_var()
566 nir_intrinsic_instr_create(build->shader, nir_intrinsic_store_var); in nir_store_var()
582 nir_intrinsic_instr_create(build->shader, nir_intrinsic_store_var); in nir_store_deref_var()
597 nir_intrinsic_instr_create(build->shader, nir_intrinsic_copy_var); in nir_copy_deref_var()
607 nir_intrinsic_instr_create(build->shader, nir_intrinsic_copy_var); in nir_copy_var()
617 nir_intrinsic_instr *load = nir_intrinsic_instr_create(build->shader, op); in nir_load_system_value()
644 nir_intrinsic_instr *bary = nir_intrinsic_instr_create(build->shader, op); in nir_load_barycentric()
Dnir_lower_io_to_scalar.c44 nir_intrinsic_instr_create(b->shader, intr->intrinsic); in lower_load_input_to_scalar()
77 nir_intrinsic_instr_create(b->shader, intr->intrinsic); in lower_store_output_to_scalar()
202 nir_intrinsic_instr_create(b->shader, intr->intrinsic); in lower_load_to_scalar_early()
257 nir_intrinsic_instr_create(b->shader, intr->intrinsic); in lower_store_output_to_scalar_early()
Dnir_lower_io.c207 nir_intrinsic_instr_create(state->builder.shader, op); in lower_load()
248 nir_intrinsic_instr_create(state->builder.shader, op); in lower_store()
295 nir_intrinsic_instr_create(state->builder.shader, op); in lower_atomic()
337 nir_intrinsic_instr_create(state->builder.shader, bary_op); in lower_interpolate_at()
348 nir_intrinsic_instr_create(state->builder.shader, in lower_interpolate_at()
Dnir_lower_clip.c72 store = nir_intrinsic_instr_create(b->shader, nir_intrinsic_store_output); in store_clipdist_output()
87 load = nir_intrinsic_instr_create(b->shader, nir_intrinsic_load_input); in load_clipdist_input()
287 discard = nir_intrinsic_instr_create(b.shader, in lower_clip_fs()
Dnir_lower_var_copies.c123 nir_intrinsic_instr_create(shader, nir_intrinsic_load_var); in emit_copy_load_store()
132 nir_intrinsic_instr_create(shader, nir_intrinsic_store_var); in emit_copy_load_store()
Dnir_lower_subgroups.c79 nir_intrinsic_instr_create(b->shader, intrin->intrinsic); in lower_read_invocation_to_scalar()
178 nir_intrinsic_instr_create(b->shader, nir_intrinsic_ballot); in lower_subgroups_intrin()
Dnir_lower_indirect_derefs.c98 nir_intrinsic_instr_create(b->shader, orig_instr->intrinsic); in emit_load_store()
115 nir_intrinsic_instr_create(b->shader, nir_intrinsic_store_var); in emit_load_store()
Dnir_lower_alpha_test.c98 nir_intrinsic_instr_create(b.shader, in nir_lower_alpha_test()
Dnir_lower_uniforms_to_ubo.c56 nir_intrinsic_instr_create(b->shader, nir_intrinsic_load_ubo); in lower_instr()
Dnir_lower_bitmap.c110 discard = nir_intrinsic_instr_create(shader, nir_intrinsic_discard_if); in lower_bitmap()
Dnir_opt_conditional_discard.c98 nir_intrinsic_instr_create(b->shader, nir_intrinsic_discard_if); in nir_opt_conditional_discard_block()
Dnir_lower_system_values.c127 nir_intrinsic_instr *load = nir_intrinsic_instr_create(b->shader, op); in convert_block()
/external/mesa3d/src/intel/compiler/
Dbrw_nir_tcs_workarounds.c79 nir_intrinsic_instr_create(b->shader, nir_intrinsic_load_output); in load_output()
114 nir_intrinsic_instr_create(b->shader, nir_intrinsic_store_output); in emit_quads_workaround()
/external/mesa3d/src/mesa/drivers/dri/i965/
Dbrw_tcs.c67 load = nir_intrinsic_instr_create(nir, nir_intrinsic_load_uniform); in create_passthrough_tcs()
74 store = nir_intrinsic_instr_create(nir, nir_intrinsic_store_output); in create_passthrough_tcs()
89 load = nir_intrinsic_instr_create(nir, in create_passthrough_tcs()
98 store = nir_intrinsic_instr_create(nir, in create_passthrough_tcs()
/external/mesa3d/src/compiler/glsl/
Dglsl_to_nir.cpp556 discard = nir_intrinsic_instr_create(this->shader, in visit()
561 discard = nir_intrinsic_instr_create(this->shader, nir_intrinsic_discard); in visit()
571 nir_intrinsic_instr_create(this->shader, nir_intrinsic_emit_vertex); in visit()
580 nir_intrinsic_instr_create(this->shader, nir_intrinsic_end_primitive); in visit()
609 nir_intrinsic_instr_create(this->shader, nir_intrinsic_copy_var); in visit()
822 nir_intrinsic_instr *instr = nir_intrinsic_instr_create(shader, op); in visit()
1208 nir_intrinsic_instr_create(shader, nir_intrinsic_store_var); in visit()
1252 nir_intrinsic_instr_create(this->shader, nir_intrinsic_copy_var); in visit()
1288 nir_intrinsic_instr_create(this->shader, nir_intrinsic_store_var); in visit()
1367 nir_intrinsic_instr_create(this->shader, nir_intrinsic_load_var); in evaluate_rvalue()
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/external/mesa3d/src/mesa/program/
Dprog_to_nir.c140 nir_intrinsic_instr_create(b->shader, nir_intrinsic_load_var); in ptn_get_src()
173 nir_intrinsic_instr_create(b->shader, nir_intrinsic_load_var); in ptn_get_src()
515 nir_intrinsic_instr_create(b->shader, nir_intrinsic_discard_if); in ptn_kil()
864 nir_intrinsic_instr_create(b->shader, nir_intrinsic_store_var); in ptn_add_output_stores()
917 nir_intrinsic_instr_create(shader, nir_intrinsic_load_var); in setup_registers_and_variables()
930 nir_intrinsic_instr_create(shader, nir_intrinsic_store_var); in setup_registers_and_variables()
/external/mesa3d/src/gallium/drivers/vc4/
Dvc4_nir_lower_io.c193 nir_intrinsic_instr_create(c->s, in vc4_nir_lower_vertex_attr()
331 nir_intrinsic_instr_create(c->s, intr->intrinsic); in vc4_nir_lower_uniform()
/external/mesa3d/src/broadcom/compiler/
Dv3d_nir_lower_io.c102 nir_intrinsic_instr_create(c->s, intr->intrinsic); in v3d_nir_lower_uniform()
/external/mesa3d/src/gallium/auxiliary/nir/
Dtgsi_to_nir.c530 load = nir_intrinsic_instr_create(b->shader, in ttn_src_for_file_and_index()
583 load = nir_intrinsic_instr_create(b->shader, op); in ttn_src_for_file_and_index()
639 load = nir_intrinsic_instr_create(b->shader, op); in ttn_src_for_file_and_index()
1023 nir_intrinsic_instr_create(b->shader, nir_intrinsic_discard); in ttn_kill()
1035 nir_intrinsic_instr_create(b->shader, nir_intrinsic_discard_if); in ttn_kill_if()
1832 nir_intrinsic_instr_create(b->shader, nir_intrinsic_store_var); in ttn_emit_instruction()
1864 nir_intrinsic_instr_create(b->shader, nir_intrinsic_store_output); in ttn_add_output_stores()

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