/external/mesa3d/src/amd/vulkan/ |
D | radv_query.c | 74 …nir_intrinsic_instr *flags = nir_intrinsic_instr_create(b->shader, nir_intrinsic_load_push_constan… in radv_load_push_int() 139 nir_intrinsic_instr *dst_buf = nir_intrinsic_instr_create(b.shader, in build_occlusion_query_shader() 147 nir_intrinsic_instr *src_buf = nir_intrinsic_instr_create(b.shader, in build_occlusion_query_shader() 184 nir_intrinsic_instr *load = nir_intrinsic_instr_create(b.shader, nir_intrinsic_load_ssbo); in build_occlusion_query_shader() 234 nir_intrinsic_instr *store = nir_intrinsic_instr_create(b.shader, nir_intrinsic_store_ssbo); in build_occlusion_query_shader() 244 store = nir_intrinsic_instr_create(b.shader, nir_intrinsic_store_ssbo); in build_occlusion_query_shader() 262 store = nir_intrinsic_instr_create(b.shader, nir_intrinsic_store_ssbo); in build_occlusion_query_shader() 331 nir_intrinsic_instr *dst_buf = nir_intrinsic_instr_create(b.shader, in build_pipeline_statistics_query_shader() 339 nir_intrinsic_instr *src_buf = nir_intrinsic_instr_create(b.shader, in build_pipeline_statistics_query_shader() 365 nir_intrinsic_instr *load = nir_intrinsic_instr_create(b.shader, nir_intrinsic_load_ssbo); in build_pipeline_statistics_query_shader() [all …]
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D | radv_meta_buffer.c | 36 nir_intrinsic_instr *dst_buf = nir_intrinsic_instr_create(b.shader, in build_buffer_fill_shader() 44 nir_intrinsic_instr *load = nir_intrinsic_instr_create(b.shader, nir_intrinsic_load_push_constant); in build_buffer_fill_shader() 54 nir_intrinsic_instr *store = nir_intrinsic_instr_create(b.shader, nir_intrinsic_store_ssbo); in build_buffer_fill_shader() 88 nir_intrinsic_instr *dst_buf = nir_intrinsic_instr_create(b.shader, in build_buffer_copy_shader() 96 nir_intrinsic_instr *src_buf = nir_intrinsic_instr_create(b.shader, in build_buffer_copy_shader() 104 nir_intrinsic_instr *load = nir_intrinsic_instr_create(b.shader, nir_intrinsic_load_ssbo); in build_buffer_copy_shader() 111 nir_intrinsic_instr *store = nir_intrinsic_instr_create(b.shader, nir_intrinsic_store_ssbo); in build_buffer_copy_shader()
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D | radv_meta_bufimage.c | 74 …nir_intrinsic_instr *offset = nir_intrinsic_instr_create(b.shader, nir_intrinsic_load_push_constan… in build_nir_itob_compute_shader() 82 …nir_intrinsic_instr *stride = nir_intrinsic_instr_create(b.shader, nir_intrinsic_load_push_constan… in build_nir_itob_compute_shader() 116 nir_intrinsic_instr *store = nir_intrinsic_instr_create(b.shader, nir_intrinsic_image_store); in build_nir_itob_compute_shader() 298 …nir_intrinsic_instr *offset = nir_intrinsic_instr_create(b.shader, nir_intrinsic_load_push_constan… in build_nir_btoi_compute_shader() 306 …nir_intrinsic_instr *stride = nir_intrinsic_instr_create(b.shader, nir_intrinsic_load_push_constan… in build_nir_btoi_compute_shader() 341 nir_intrinsic_instr *store = nir_intrinsic_instr_create(b.shader, nir_intrinsic_image_store); in build_nir_btoi_compute_shader() 518 …nir_intrinsic_instr *src_offset = nir_intrinsic_instr_create(b.shader, nir_intrinsic_load_push_con… in build_nir_itoi_compute_shader() 526 …nir_intrinsic_instr *dst_offset = nir_intrinsic_instr_create(b.shader, nir_intrinsic_load_push_con… in build_nir_itoi_compute_shader() 555 nir_intrinsic_instr *store = nir_intrinsic_instr_create(b.shader, nir_intrinsic_image_store); in build_nir_itoi_compute_shader() 726 …nir_intrinsic_instr *clear_val = nir_intrinsic_instr_create(b.shader, nir_intrinsic_load_push_cons… in build_nir_cleari_compute_shader() [all …]
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D | radv_meta_resolve_cs.c | 111 …nir_intrinsic_instr *src_offset = nir_intrinsic_instr_create(b.shader, nir_intrinsic_load_push_con… in build_resolve_compute_shader() 119 …nir_intrinsic_instr *dst_offset = nir_intrinsic_instr_create(b.shader, nir_intrinsic_load_push_con… in build_resolve_compute_shader() 138 nir_intrinsic_instr *store = nir_intrinsic_instr_create(b.shader, nir_intrinsic_image_store); in build_resolve_compute_shader()
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D | radv_meta_fast_clear.c | 86 nir_intrinsic_instr *membar = nir_intrinsic_instr_create(b.shader, nir_intrinsic_memory_barrier); in build_dcc_decompress_compute_shader() 89 nir_intrinsic_instr *bar = nir_intrinsic_instr_create(b.shader, nir_intrinsic_barrier); in build_dcc_decompress_compute_shader() 93 nir_intrinsic_instr *store = nir_intrinsic_instr_create(b.shader, nir_intrinsic_image_store); in build_dcc_decompress_compute_shader()
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/external/mesa3d/src/compiler/nir/ |
D | nir_lower_gs_intrinsics.c | 90 nir_intrinsic_instr_create(b->shader, in rewrite_emit_vertex() 120 nir_intrinsic_instr_create(b->shader, in rewrite_end_primitive() 176 nir_intrinsic_instr_create(shader, nir_intrinsic_set_vertex_count); in append_set_vertex_count()
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D | nir_builder.h | 534 nir_intrinsic_instr_create(build->shader, nir_intrinsic_load_var); in nir_load_var() 550 nir_intrinsic_instr_create(build->shader, nir_intrinsic_load_var); in nir_load_deref_var() 566 nir_intrinsic_instr_create(build->shader, nir_intrinsic_store_var); in nir_store_var() 582 nir_intrinsic_instr_create(build->shader, nir_intrinsic_store_var); in nir_store_deref_var() 597 nir_intrinsic_instr_create(build->shader, nir_intrinsic_copy_var); in nir_copy_deref_var() 607 nir_intrinsic_instr_create(build->shader, nir_intrinsic_copy_var); in nir_copy_var() 617 nir_intrinsic_instr *load = nir_intrinsic_instr_create(build->shader, op); in nir_load_system_value() 644 nir_intrinsic_instr *bary = nir_intrinsic_instr_create(build->shader, op); in nir_load_barycentric()
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D | nir_lower_io_to_scalar.c | 44 nir_intrinsic_instr_create(b->shader, intr->intrinsic); in lower_load_input_to_scalar() 77 nir_intrinsic_instr_create(b->shader, intr->intrinsic); in lower_store_output_to_scalar() 202 nir_intrinsic_instr_create(b->shader, intr->intrinsic); in lower_load_to_scalar_early() 257 nir_intrinsic_instr_create(b->shader, intr->intrinsic); in lower_store_output_to_scalar_early()
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D | nir_lower_io.c | 207 nir_intrinsic_instr_create(state->builder.shader, op); in lower_load() 248 nir_intrinsic_instr_create(state->builder.shader, op); in lower_store() 295 nir_intrinsic_instr_create(state->builder.shader, op); in lower_atomic() 337 nir_intrinsic_instr_create(state->builder.shader, bary_op); in lower_interpolate_at() 348 nir_intrinsic_instr_create(state->builder.shader, in lower_interpolate_at()
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D | nir_lower_clip.c | 72 store = nir_intrinsic_instr_create(b->shader, nir_intrinsic_store_output); in store_clipdist_output() 87 load = nir_intrinsic_instr_create(b->shader, nir_intrinsic_load_input); in load_clipdist_input() 287 discard = nir_intrinsic_instr_create(b.shader, in lower_clip_fs()
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D | nir_lower_var_copies.c | 123 nir_intrinsic_instr_create(shader, nir_intrinsic_load_var); in emit_copy_load_store() 132 nir_intrinsic_instr_create(shader, nir_intrinsic_store_var); in emit_copy_load_store()
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D | nir_lower_subgroups.c | 79 nir_intrinsic_instr_create(b->shader, intrin->intrinsic); in lower_read_invocation_to_scalar() 178 nir_intrinsic_instr_create(b->shader, nir_intrinsic_ballot); in lower_subgroups_intrin()
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D | nir_lower_indirect_derefs.c | 98 nir_intrinsic_instr_create(b->shader, orig_instr->intrinsic); in emit_load_store() 115 nir_intrinsic_instr_create(b->shader, nir_intrinsic_store_var); in emit_load_store()
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D | nir_lower_alpha_test.c | 98 nir_intrinsic_instr_create(b.shader, in nir_lower_alpha_test()
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D | nir_lower_uniforms_to_ubo.c | 56 nir_intrinsic_instr_create(b->shader, nir_intrinsic_load_ubo); in lower_instr()
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D | nir_lower_bitmap.c | 110 discard = nir_intrinsic_instr_create(shader, nir_intrinsic_discard_if); in lower_bitmap()
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D | nir_opt_conditional_discard.c | 98 nir_intrinsic_instr_create(b->shader, nir_intrinsic_discard_if); in nir_opt_conditional_discard_block()
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D | nir_lower_system_values.c | 127 nir_intrinsic_instr *load = nir_intrinsic_instr_create(b->shader, op); in convert_block()
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/external/mesa3d/src/intel/compiler/ |
D | brw_nir_tcs_workarounds.c | 79 nir_intrinsic_instr_create(b->shader, nir_intrinsic_load_output); in load_output() 114 nir_intrinsic_instr_create(b->shader, nir_intrinsic_store_output); in emit_quads_workaround()
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/external/mesa3d/src/mesa/drivers/dri/i965/ |
D | brw_tcs.c | 67 load = nir_intrinsic_instr_create(nir, nir_intrinsic_load_uniform); in create_passthrough_tcs() 74 store = nir_intrinsic_instr_create(nir, nir_intrinsic_store_output); in create_passthrough_tcs() 89 load = nir_intrinsic_instr_create(nir, in create_passthrough_tcs() 98 store = nir_intrinsic_instr_create(nir, in create_passthrough_tcs()
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/external/mesa3d/src/compiler/glsl/ |
D | glsl_to_nir.cpp | 556 discard = nir_intrinsic_instr_create(this->shader, in visit() 561 discard = nir_intrinsic_instr_create(this->shader, nir_intrinsic_discard); in visit() 571 nir_intrinsic_instr_create(this->shader, nir_intrinsic_emit_vertex); in visit() 580 nir_intrinsic_instr_create(this->shader, nir_intrinsic_end_primitive); in visit() 609 nir_intrinsic_instr_create(this->shader, nir_intrinsic_copy_var); in visit() 822 nir_intrinsic_instr *instr = nir_intrinsic_instr_create(shader, op); in visit() 1208 nir_intrinsic_instr_create(shader, nir_intrinsic_store_var); in visit() 1252 nir_intrinsic_instr_create(this->shader, nir_intrinsic_copy_var); in visit() 1288 nir_intrinsic_instr_create(this->shader, nir_intrinsic_store_var); in visit() 1367 nir_intrinsic_instr_create(this->shader, nir_intrinsic_load_var); in evaluate_rvalue() [all …]
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/external/mesa3d/src/mesa/program/ |
D | prog_to_nir.c | 140 nir_intrinsic_instr_create(b->shader, nir_intrinsic_load_var); in ptn_get_src() 173 nir_intrinsic_instr_create(b->shader, nir_intrinsic_load_var); in ptn_get_src() 515 nir_intrinsic_instr_create(b->shader, nir_intrinsic_discard_if); in ptn_kil() 864 nir_intrinsic_instr_create(b->shader, nir_intrinsic_store_var); in ptn_add_output_stores() 917 nir_intrinsic_instr_create(shader, nir_intrinsic_load_var); in setup_registers_and_variables() 930 nir_intrinsic_instr_create(shader, nir_intrinsic_store_var); in setup_registers_and_variables()
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/external/mesa3d/src/gallium/drivers/vc4/ |
D | vc4_nir_lower_io.c | 193 nir_intrinsic_instr_create(c->s, in vc4_nir_lower_vertex_attr() 331 nir_intrinsic_instr_create(c->s, intr->intrinsic); in vc4_nir_lower_uniform()
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/external/mesa3d/src/broadcom/compiler/ |
D | v3d_nir_lower_io.c | 102 nir_intrinsic_instr_create(c->s, intr->intrinsic); in v3d_nir_lower_uniform()
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/external/mesa3d/src/gallium/auxiliary/nir/ |
D | tgsi_to_nir.c | 530 load = nir_intrinsic_instr_create(b->shader, in ttn_src_for_file_and_index() 583 load = nir_intrinsic_instr_create(b->shader, op); in ttn_src_for_file_and_index() 639 load = nir_intrinsic_instr_create(b->shader, op); in ttn_src_for_file_and_index() 1023 nir_intrinsic_instr_create(b->shader, nir_intrinsic_discard); in ttn_kill() 1035 nir_intrinsic_instr_create(b->shader, nir_intrinsic_discard_if); in ttn_kill_if() 1832 nir_intrinsic_instr_create(b->shader, nir_intrinsic_store_var); in ttn_emit_instruction() 1864 nir_intrinsic_instr_create(b->shader, nir_intrinsic_store_output); in ttn_add_output_stores()
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